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5.G.A.2

Pirate Rescue

Experience Awakening - Our open-world educational game
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Game Info for Teachers

COMBINED RATING

4.1 Stars

TEACHERS (5)

4.6

STUDENTS (616)

3.6

LENGTH

15 Minutes

GRADES

3
4
5

CAPABILITIES

iPad Support
ES
Spanish Language Support
Text-to-Speech Support
Saves Progress

Description

The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).

Vocabulary Words

coordinates
(x
y)
x- axis
y-axis
ordered pair

Instructions

Play through this interactive game to learn about Graph Points In Quadrant 1 To Represent Problems. Suitable for Grade 3, Grade 4, Grade 5.

Main Concepts

When locating a point on the graph, you would first move from the origin horizontally as marked by the x value and then move vertically from that point as denoted by the y value.
The y value determines the vertical movement away from the origin with positive values denoting movement up from the origin and negative x values denoting movement down from the origin.
The x value determines the horizontal movement away from the origin with positive values denoting movement to the right of the origin and negative x values denoting movement to the left of the origin.
The first number in an ordered pair is labeled the x coordinate and the second the y coordinate and is expressed as (x, y).
The coordinate plane is 2 perpendicular lines that serve as the starting point for describing precise location. The horizontal line is labeled the x-axis and the vertical line is labeled the y-axis.
Quadrant 1 is defined as both x and y coordinates are positive values.
Location is precisely described using the intersection of those lines and line segments.
Interpret the components of a rectangular grid structure as line segments or lines.
Interpret coordinate values of points in the context of the situation.
Solve mathematical and real-world problems using coordinates in the first quadrant.
A coordinate pair with a 0 would mean no movement off of that axis.
Where the x-axis and y-axis meet is called the origin and it represents 0 for both axis.

Discussion Questions

Before the Game

What is an axis? What are the coordinates where the x and y axis meet at the lower corner? In an ordered pair, on which axis do you move first?

After the Game

What strategies did you use to get the correct path for the ship to take? What other uses does the coordinate plane have? What is the x coordinate in the pair (7, 6)?

Ratings & Reviews

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Game Details

Difficulty

Content Integration

Lexile Level

705

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