Pirate Rescue
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Game Info for Teachers
COMBINED RATING
TEACHERS (5)
STUDENTS (616)
LENGTH
15 Minutes
GRADES
CAPABILITIES
Description
The main objective of the game is to take the pirate ship to the treasure islands that will be at intersection points in the XY grids. Therefore the Captain will be able to rescue the crew and the treasure. On Level 01 the student will have experienced: -the concept of X and Y coordinates, understanding the continuous nature of two-dimensional space of lines and planes; -interpreting the components of a rectangular grid structure as line segments when trying to find the island location; -the accuracy of locating a point using the intersection of these lines and line segments; the concept of origin point or starting point, when -the ship departs from the point where the x-axis and y-axis meet (0,0); On Level 02 the student will put the concepts learned into practice by: -solving problems by drawing a route of the ship; -dealing with limitations of maneuvers or steps in each phase; -avoiding the encounter with natural dangers (whales, octopuses, sharks, whirlpools).
Vocabulary Words
Instructions
Play through this interactive game to learn about Graph Points In Quadrant 1 To Represent Problems. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Discussion Questions
Before the Game
What is an axis? What are the coordinates where the x and y axis meet at the lower corner? In an ordered pair, on which axis do you move first?
After the Game
What strategies did you use to get the correct path for the ship to take? What other uses does the coordinate plane have? What is the x coordinate in the pair (7, 6)?