Pattern Quest: The Mystic Isles
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Game Info for Teachers
COMBINED RATING
TEACHERS (3)
STUDENTS (324)
LENGTH
22 Minutes
GRADES
CAPABILITIES
Description
Unit 7 awoke on a mysterious island, its memory damaged and power running low. Strange numbers and shapes carved into the sand led it on a quest through tropical islands, strange temples, and ancient ruins. Following the patterns, Unit 7 discovered a world where solving number and shape-based puzzles unlocks further secrets of the land and hopefully a way to escape back to the real world. The island is a maze of numbered locks and shape-based mechanisms, testing Unit-7’s logic and adaptability. Will Unit 7 solve the pattern puzzles and escape?
Vocabulary Words
Instructions
Play through this interactive game to learn about Generate Patterns Using A Given Rule And Analyze. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Discussion Questions
Before the Game
What is a pattern? What is an example of a pattern?
After the Game
How did you know how to solve the shape problems? Create your own sequence using shapes. What is the rule for the following sequence? 16, 13, 10, 7, 4, 3, 0