Biosphere Architect
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Game Info for Teachers
COMBINED RATING
TEACHERS (93)
STUDENTS (35009)
LENGTH
9 Minutes
GRADES
CAPABILITIES
Description
Students act as biosphere architects! Their goal is to develop a sustainable, balanced ecosystem in which producers, herbivores, carnivores, and decomposers interact and thrive.
Vocabulary Words
Instructions
Play through this interactive game to learn about Food Webs, Cycles of Matter and Energy Transfer in Ecosystems. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Discussion Questions
Before the Game
How do animals get energy? What are some examples of animals that are herbivores? What are some examples of animals that are carnivores? What are some examples of animals that are omnivores? Are plants consumers, producers, or decomposers?
After the Game
What examples did the game provide of producers, consumers (herbivores and carnivores), and decomposers? In the game, how did producers, consumers (herbivores and carnivores), and decomposers rely on one another? Why did some producers/herbivores/carnivores/decomposers cost most than others? How do you think that this relates to energy in an ecosystem? How can one type of organism (producer, herbivore, carnivore, decomposer) affect the entire ecosystem? What would happen if one of these types of organisms disappeared from the ecosystem entirely? Explain how bacteria and fungi play an important role in an ecosystem and how they relate to plants and animals. What strategies did you use to create your biosphere? What strategies did you use to maintain your biosphere? What were some challenges you faced while trying to maintain your biosphere?