5.OA.B.3
Numeric Nexus
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Game Info for Teachers
COMBINED RATING
3.4 Stars
TEACHERS (6)
2.8
STUDENTS (1475)
4.0
LENGTH
10 Minutes
GRADES
3
4
5
CAPABILITIES
ES
Spanish Language Support
Text-to-Speech Support
Saves Progress
Description
A group of enemy spaceships are chasing a penguin and his friend chicken. They lost control over their ship and crashed on an unknown alien planet. They have to find their way back home tackling enemies and solving numeric challenges.
Vocabulary Words
numerical pattern
ordered pairs
x-axis
y-axis
x-coordinate
y-coordinate
plot
graph
Instructions
Play through this interactive game to learn about Terms and Rules in Numerical Patterns. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Graph ordered pairs from corresponding terms in given patterns to show relationships.
Explain why patterns observed in corresponding pairs of 2 given patterns relate using graph and mathematical reasoning.
Use apparent relationship between two patterns to form corresponding terms and use the corresponding terms as ordered pairs on a coordinate plane.
Identify relationships between corresponding terms in their patterns.
Articulate mathematical descriptions of number patterns.
Generate two number patterns using two given rules, patterns can be shown in tables.
Discussion Questions
Before the Game
What are number patterns? What are some examples of number patterns? In a graph what are the x-axis and y-axis?
After the Game
What is an ordered pair? How did the patterns in the ordered pairs help you reach the planet in the game? What would have happened if there was no pattern to the ordered pairs?
Ratings & Reviews
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Ratings Breakdown
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Student Ratings
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Game Details
Difficulty
Content Integration
Lexile Level
705
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